JACKLE & WIDE

The Story
--------- 
At last after years of research Dr Jackle has finally acquired the
formula for the transforming potion. Without knowing how long the
transformation process will last or even if it is possible to reverse
the effects, he mixes the elements together and watches, transfixed,
as the liquid bubbles and foams in the glass. This is the moment he
has been waiting for. Locking and bolting the doors to his laboratory,
Dr Jackle raises the glass and swallows the potion...
The transformation is a success, the potion actually works, but if Dr
Jackle could possibly have known beforehand that he would assume the
personality and characteristics of Mr Wide he would have never taken
it. Mr Wide is a completely evil man, the exact opposite in every
respect of Dr Jackle - the transformation process must be reversed,
but how?
In his eagerness to experiment with the potion Dr Jackle neglected to
prepare an antidote, but there is one person who might just be able to
help him. Dr Piqued his sworn enemy and rival created the formula,so
he may have an antidote. The problem is finding it. Dr Piqued's secret
laboratory lies below ground, hidden in a maze of sewers below Hyde
Park. The antidote must be kept there, but getting to it is no easy
matter.


Gameplay
--------
The game is comprised of 2 sections, above ground in Hyde Park and
below ground in the old converted sewers Dr Piqued uses as a hideout
and secret laboratory.


Part 1 - The Park
-----------------
Your progess through the park depends on how good you are at solving
the various puzzles which crop up along the way. You must solve these
in order to progress and to help you there are a few hints scattered
around. Just to give you an idea of what you're likely to come up
against, one task you will be set is to gain entrance to the quarry.
To do this you need to go into one of the underground labyrinths, to
do this you ned to cut a path to it, and to cut a path you need... got
the picture?
Most of the objects you will come across do have a use and you are
able to Take, Drop and List these.


Part 2 - In the Underground Labyrinth
-------------------------------------
There are nine sewers for you to get lost in before you reach the
hideout containing the all important antidote - and as if that wasn't
bad enough the sewers abound with all sorts of nasty creatures who
don't take too kindly to strangers noising around. They will do their
best to prevent you from reaching the antidote - so keep a look out.
If you do happen to come into contact with any of them your energy
will decrease. A word of warning, try not to let it get too low!
Should you decide you want to leave a particular labyrinth, you will
find yourself back in the park and you will not be able to re-enter
thar particular labyrinth.


HINTS
-----
1. Beware the rising floow water, the intelligent spike, the green
   bottle and the room full of time increase gas.
2. You can decrease your rate of energy decrease, if you know how!
3. You can also regain energy. (Fire a certain object at the 
   intelligent spike).


CONTROLS
--------
Keyboard or Joystick Option
Use the joystick to move in any if the 8 directions and FIRE to enter
the labyrinth or;

Q - Up
A - Down
O - Left
P - Right

Use SPACE to enter the underground and to FIRE.
To collect the various objects you come across, press 'T' to take an
object, 'D' to drop the object, and 'L' to list the objects you are
already carrying.


In the Labyrinth
----------------
Use the joystick to move left, right, jump straight up or to jump
left and right. Press FIRE to throw a certain object and pull back the
joystick to go UP or DOWN a level, but you must be standing over a
staircase in order to do this.
The keyboard keys have the same function below ground as above, but
use Q to jump and A to go through a doorway.
In order to successfully shoot at all the nasty creatures lurking in
the underground labyrinth, you will need to collect the three stones
you will find in the park.


LOADING INSTRUCTIONS
--------------------
Type RUN"CAS:" and press ENTER

