HEAD OVER HEELS - (C)1987 OCEAN SOFTWARE LTD.

LOADING 
1. Place the cassette in your recorder ensuring that it is fully rewound. 
2. Type LOAD "CAS:",R and press the Return Key. 
3. Press PLAY on your recorder and the game will load automatically. 

CONTROLS 
THE MENU SYSTEM 
Use any key other than RETURN or SHIFT to move the cursor. Use RETURN to
select the entry indicated by the cursor. On the key menu, return to main 
menu by pressing shift. 

MAIN MENU 
(a) PLAY THE GAME. This will either start a new game or if an old game is
    in progress, will offer the chance to resume it. 
(b) SELECT THE KEYS. This allows your personal joystick/keyboard selection
    to be defined.
(c) ADJUST THE SOUND. Choice of 3 sound levels.
(d) CONTROL SENSITIVITY. Allows a selection of jostick/keyboard response.

KEY MENU 
It is important to utilise this function properly - Please read the screen
prompts. 
Step (a) Move cursor to highlight the required control on which the keys 
         are to be changed. 
Step (b) Press RETURN (clears all current keys). 
Step (c) Press all keys required for control (they will be printed on the
         current line as they are pressed). If you want to use the RETURN 
         key then press it first. N.B. If you accidentally press the wrong
         key at this point go on to Step (d) and then back to (b). (This
         involves pressing RETURN twice). 
Step (d) When all keys are selected press RETURN. 
Step (e) If you want to change more controls then start again at Step (a),
         otherwise press SHIFT and return to Main Menu.

SOUND MENU 
There are 3 distinct sound levels within the game. These are different
sound tracks as opposed to volumes. One may select from:- 
(a) All music and game sounds 
(b) Useful game sounds 
(c) No sound 

CONTROL SENSITIVITY MENU 
This enables skill in control to be built up - the main difference being the
way diagonal control is interpreted. The default value is on Low Sensitivity
and is recommended for beginners. The default controls have been defined as
follows:- 
LEFT      Cursor-Left,       Joystick-Left 
RIGHT     Cursor-Right,      Joystick-Right
DOWN      Cursor-Down,       Joystick-Down 
UP        Cursor-Up,         Joystick-Up 
JUMP      Space, Shift       Joystick-Fire
CARRY     Cap, Code, Shift
FIRE      Graph, Select 
SWOP      Ctrl, Tab, fl, f2, f3, f4, f5

NOTE 
ESC is permanently defined as Pause, Once pressed a screen message will
appear offering the options of either aborting or continuing the game. 
Shift is defined as Jump and Carry, this allows both actions with one key
depression. At some parts of the game it is essential to use jump and 
carry together so leave at least one key defined as both.

HISTORY OF THE BLACRTOOTH EMPIRE 
Far, far away from our star Sol lies the Blacktooth empire, an evil empire,
four worlds enslaved by the planet Blacktooth. All of the slave worlds
bubble with unrest, but due to the oppressive nature of their rulers they
never reach boiling point, they all lack a leader to draw the masses of
population together. 
Blacktooth itself is not any better, a world rigidly controlled by its 
dynastic leaders for so long that the populace do not even think about 
revolution. The peoples of the neighbouring stars are getting very worried 
about signs of military expansion from Blacktooth and have sent a spy from
the planet Freedom to see if he can push the slave planets into full
rebellion by finding the crowns lost when Blacktooth took over. 
The creatures of Freedom are very strange in that they are formed from a
pair of symbiotic animals that have adapted to operate either independantly
or, to their mutual advantage, join together as one - Head saddled on Heels,
and indeed these ARE their names and both are highly trained spies. 

THE GAME 
Head and Heels have been captured, separated and imprisoned in the castle
headquarters of Blacktooth. Their cells contain 'keep fit' equipment,
including a wall ladder that Head really must learn to climb. Your job is to
get them both out of the castle and into the market place so they can join
up again. From there, the journey leads to Moonbase Headquarters, where you
will have to decide either to try to escape back to Freedom or to be a true
hero and teleport to one of the slave planets to search for its lost crown!
To overthrow the dictatorship on any of the slave planets would be a major
blow to Blacktooth and you could return to Freedom in glory. Of course
Blacktooth would probably enslave them again eventually but it would slow
down any expansion plans for now. The populace of Blacktooth are so heavily
oppressed that they would have to see all four of the slave planets revolt
before the Blacktooth crown could cause an uprising. This of course would be
the ultimate accolade, and unfortunately, almost certain suicide. 

EGYPTUS 
Once, a long time ago, a craft from Blacktooth got a bit lost while doing a
hyperspace jump and landed on an unknown planet. Here the crew found a
primitive animal forming a sort of civilisation that appeared to revolve 
around wrapping corpses in lots of bandages and putting them into huge stone
pyramids. When they returned to Blacktooth their emperor liked the sound of
it so much that he rebuilt the capital city of one of the slave planets to
resemble the story.

PENITENTIARY - The empire's prison planet 
Millions are imprisoned here. A harsh planet, very mountainous, much climbing,
skill required. The worst place is The Pit, try not to fall into it!

SAFARI
A densely vegetated planet, mainly used for hunting. The natives live in
wooden forts in the jungle, beware traps! 

BOOK WORLD 
The emperor is very keen on cowboy books, and has devoted an entire world to
a western library. Only the emperor's minions are permitted to read them.
Information is rigorously suppressed in the empire. 

BLACKTOOTH 
This planet has a large moon with three lunar space stations on it, the larger
of these, Moon station HQ, is the main teleport center for the empire, with a
direct teleport to all the slave planets. Sometime after the Egyptus episode,
the latest Emperor sent out a craft to find that same strange planet, and
after much exploration it was finally located and the craft landed. However
the crew found the people had changed: instead of pyramids they used castles,
instead of wrapping corpses up in cloth, they wrapped living men in metal and
then tried to turn them into corpses with sharp metal sticks. The Emperor, not
to be outdone by his ancestor, built a castle on Blacktooth and used it as his
headquarters. The castle is surrounded by a small market, and then a range of 
impassable mountains. The only way to leave is via teleport to one of the 
three lunar space stations.

CONTROL HINT 
The iIlustration indicates the joystick control orientation and the juxta
positioning of the first 20 or 50 rooms of this exciting game. The starting
"Cel" is shown and with a little practice you'll soon be investigating over
300 challenging and action packed locations. 

[illustration of Castle Blacktooth]

HEAD (HEADUS MOUTHION) - This creature is a symbiotic partner to Heels and
will normally be found sitting on top of one. Head is descended from a breed
of flying reptile and still has rudimentary wings that allow Head to jump up
to twice his own height and to guide himself through the air. 
HEELS (FOOTUS UNDERIUM) - During Heels's evolution the arms have totally
disappeared while the legs have become very powerful. Heels can jump his own
height and can also run very fast. 
REINCARNATION FISH - The strangest animal in the known universe! This fish
likes to be eaten! There have been cases of it jumping onto plates! But
there is more: when you eat one, its prodigious memory remembers everything
about you. Its memory is so good that if you die at some later date, you
will be reincarnated at the very place you ate the fish, and you will even
have its taste still in your mouth! How a fish can remember anything when
its been eaten has never been successfully explained. You must be very
careful to check that the fish is alive and wriggling as dead fish decompose
very quickly and it rapidly turns so poisonous that a single lick can kill. 
WARNING: Even living reincamation fish taste horrible! 
CUDDLY STUFFED WHITE RABBITS - The cute toy bunnies magically enhance your
powers. The status display at the bottom of the screen will keep you informed
as to which powers are temporarily enhanced. If Head and Heels are connected
when they pick up a Life or Iron pill they will both get the enhanced power.
There are four types: 
(1) Two extra lives 
(2) Iron Pills (to make you invulnerable) (Shield icon) 
(3) Jump higher bunny. This only works on Heels (Spring icon) 
(4) Go fasterbunny. 
    This only works on slow moving Head. (Flash icon) 
If Heels picks up a go faster bunny or Head picks up a jump bunnu, the
bunnies powers are wasted! 
HOOTER - The hooter may be used by Head to fire doughnuts at attacking
monsters. This will freeze them in place as they lick the doughnuts off 
their faces. The hooter may only be used by Head and requires a tray of
doughnuts to be of any use.
DOUGHNUTS - Trays of six doughnuts are few and far between so don't waste
shots. Only Head may pick up doughnuts. The number of remaining doughnuts
will be displayed above the doughnut icon at the bottom left of the screen. 
BAG - The bag may be used to carry small objects around a room. It is 
essential for Heels to find and get the bag as it is impossible to get far
without it. The object in the bag will be displayed immediately above the 
bag's icon at the bottom right of the screen. To pick up an object just stand
on top of it and press the CARRY key. It is not possible to drop an object in
a doorway.
CROWNS - Find a crown and start a revolution. At the beginning of each game a
screen showing all five planets with a crown above each will be displayed. As
each crown is collected this screen will be shown again with the appropriate
crowns in a bright colour. 
TELEPORTS - Standing on a teleport will activate its mechanism, this will
sound a waming siren. Pressing the jump key will cause you to teleport. Not
all teleports are two way, some are linked in a chain. 
SPRINGS - Jumping from a spring will give extra height to your Jump. 
SWITCHES - Simply push the switch to switch things off and on! WARNING:
Switching a deadly monster off will stop him moving but he will still be
deadly to touch. 
CONVEYOR BELTS - The rollers on the conveyor simply push you along it. If
you wish to go the opposite direction you have to jump along. 
HUSH PUPPIES - These are a very strange type of beast, they are incredibly
sleepy, in fact they never wake up and it is quite normal for them to sleep
for their entire lives. They are often used as tables and even used as
building bricks. They are a native of Freedom and for many thousands of years
Head and his ancestors have been mistaking them for Heels and causing so much
trouble to the poor old hush puppies that they evolved a defence mechanism, 
they somehow learned to teleport themselves away. Nobody knows where they go
but the instant they see any of Head's race they disappear and won't return
until they are sure the coast is clear. 

THE EMPEROR'S GUARDIAN 
The guardian blocks the door to the throne room in Blacktooth castle, he is
very dangerous and he doesn't like doughnuts. Only a true hero may pass the
guardian. 

SWOP KEY 
If Head is sitting on Heels the swop key will, on each push, give you control
of: 
(1) Heels. (2) Head & Heels. (3) Head. (4) Head & Heels. 
If Head is not on Heels the swop key will, on each push, give you control of: 
(1) Head. (2) Heels. 
At all times the character(s) whose icon is lit is under player control. When
Head and Heels are joined together all their abilities are combined. 
It is not possible to swop if standing in a doorway. 

HINTS and TIPS 
1. Beginners should aim to escape from Blacktooth and get back to Freedom
   initially. Only the very skilful can hope to liberate a planet or two. 
2. When you first get Head and Heels in the same location, practice placing
   Head on top of Heels and joining them together accurately with the swop
   key. Both of their icons will light up when they are successfully joined. 
3. Remember Head and Heels are a team. Just because both are in the same
   room does not mean you have to join them together, and in fact some 
   problems may only be solved by separating Head and Heels. 
4. Make sure Head leams to climb ladders, this is an essential skill. 
5. Both Heels's bag and Head's hooter must be collected at the initial stages
   for there to be any chance of completing the game. 
6. If Head and Heels are in the same room, extra jumping height may be obtained
   by one jumping off the other's back. 
7. Find a safe spot and get used to how far Head and Heels may move over the
   edge of a brick before they fall, this will enable you to make the longest 
   jumps. Both Head and Heels will jump slightly further if they are running as
   they jump. 
8. Leam the difference in distance and control between Head's jumps and Heels's
   jumps. 
9. Make a map, the first part of Castle Blacktooth has been mapped and drawn on
   the cover to show you the best way to approach this.
10. Do not waste doughnuts, they are not easy to find. 
11. Display screens such as the Five planets or the Final score may be aborted
    by pressing any key. 
12. Do not get confused, only Heels may carry anything and only Head may fire. 
13. To discover if there is a room above, pile objects as high as possible and
    jump from the top. If there is a spring in the room, put it on the top for
    extra jumping height. 
14. If you can't understand a room, try exiting and entering again, watching
    carefully for any movement in the room as you enter.
15. If you wish to freeze the game without the pause message obscuring the
    screen display, keep the pause key depressed. 


CREDITS
Written by Jon Ritman and Bernie Drummond.
Music and sound effect by Guy Stevens.
Produced by D.C. Ward.
(C)1987 Ocean Software Limited.

