FliGHT PATH 737 - (C)1984 ANIROG SOFTWARE
=========================================

As the pilot of this high performance jet airliner you must take off from an
airfield surrounded by high mountains and having climbed your aircraft safely
over them, prepare yourself and the jet for a landing at an airfield in the
valleys below. 

When you're ready you will be asked to select a level of flying experience
ranging from First Solo to Test Pilot. Start with the First Solo where the
mountain range is not very high, and where you will not receive engine fires,
crosswinds or other hazards, and where the aircraft can accept a fairly heavy
landing. 

TAXI FOR TAKE OFF
-----------------
Press Alpha and you will start to taxi at 20 knots.

Note the runway heading (RH) and turn the aircraft to line up on the runway,
which will then be in front of the cockpit window. Put the FLAPS DOWN for
take-off, and increase speed to at least 180 knots but not more than 200 knots
because the flaps will be damaged. 

TAKE OFF AND CLIMB
------------------
Pull the joystick back and the jet will take-off. Once you are above 300 ft.,
you may retract the undercarriage (A) and flaps (F). When you raise the
undercarriage on an aircraft, the speed will increase by 5 knots, so you must
be careful at this phase not to exceed the maximum flap down speed (200k).

Remember that with the flap up, there is a new (higher) stalling speed (180k),
so do not let the aircraft come below this in flight or you will stall. 

CLIMB
-----
Having raised the undercarriage and flap, you may increase speed and climb to
at least the height of the mountains shown in the level selected earlier. A 
red high Ground Warning light will flash as you approach the mountains, and
will go steady red when you are safely above them. When this light goes out
you are clear to descend for landing.

CRUISE
------
During your short cruise over the mountains, the Runway Heading will flash
telling you the new runway heading for landing. (Its different every flight -
so beware)

DESCENT 
-------
With the ground warning light out, at 25 miles to touchdown, push the joystick
forward, to descend toward the runway.

The speed will increase as you dive so keep this under control. 

APPROACH TO LAND
----------------
At 10 miles to touchdown a light will appear on the runway If this light is
white, you are high for landing, if red you are too low, and if too green, you
are about right. 

You must have the flaps and undercarriage down above 300 ft., again observing
the maximum and minimum speeds for their operation.

Don't forget the lowering the undercarriage reduces speed by 5 knots. 

LANDING 
-------
Keep the speed between 160 (stalling speed with flaps down) and 170K and when
the distance shows 0 (not before), bring the aircraft down to zero altitude AS
SOON AS YOU SEE ZERO ALTITUDE, PULL THE JOYSTICK BACK TO FLY LEVEL and you
have landed. 

Press R for reverse thrust and press Delta rapidly to bring the speed back to
less than 2Ok. You must stop before the end of the runway whose length
(indicated by minus distance) you will have been told in the skill level
selection. 

SCORE
-----
If you make any errors in your aircraft handling you will be told exactly
where you went wrong If you land successfully, a score will be given, together
with advice on whether to proceedtothe next level. The faster you fly -the
higher your score.

FUEL 
----
You will always have just enough fuel for one attempt at landing on each
flight. 

SKILL LEVELS 
------------
1. FIRST SOLO       Mountains 5000ft., landing 3 miles. 
2. STUNT PILOT      Mountains 600Oft., runway 3 miles, and an engine fire at
                    any stage. Press 'E' for extinguisher, before you lose too
                    much power. 
3. PART-TIME PILOT  Mountains 7000ft., runway 2.5 miles, and a much smoother
                    landing is required. 
4. EXPERIENCED      Mountains 8000ft., runway 2 miles, and a crosswind on
                    final approach. Watch out for your aircraft heading
                    changing in the last few miles. 
                    REVERSE on landing is essential from this level onwards in
                    order to stop in time. 
5. PROFESSIONAL     Mountains 9000ft., runway 1.8 miles, crosswinds, engine
                    fires etc. 
6. TEST PILOT       Mountains 9200ft/, runway 1.5 miles, crosswinds and fires.


NOTES
-----
The higher the level you select, the quicker you must climb the aircraft from
the moment of lift-off. Use the Rate of Climb indicator and the best climb
speed (420k) to clear the mountains and keep you wits about you. The secret of
successful flying is to think ahead. STAY CALM AND YOU WILL LIVE TO FLY AGAIN.

LOADING INSTRUCTIONS
--------------------
Loading: BLOAD"CAS:",R
Press RETURN

CONTROLS
--------
Playing - No Joystick
Use Cursor Controls

        KEY    SPEED
Alpha   F1     +20 Knots
Beta    F2     +10 Knots
Gamma   F3     -10 Knots
Delta   F4     -20 Knots

