DONKEY KONG

Mighty Donkey Kong has captured the beautiful girl - watch him make off with
her to the top of the half constructed building.
Now play the role of the brave carpenter, Mario, as he fearlessly pursues
the frightening beast and attempts to rescue the damsel.

LOADING
1. Place the cassette in the recorder ensuring that it is fully rewound.
2. Type LOAD"CAS:",R
3. Press PLAY on your recorder and the game will load automatically.

CONTROLS
The game is controlled by either joystick of keyboard which is fully
redefinable.

JOYSTICK                      KEYBOARD
    
               UP             Q         - UP
               |              Z         - DOWN
         LEFT -+- RIGHT       I         - LEFT
               |              P         - RIGHT
FIRE - JUMP   DOWN            SPACE BAR - JUMP

A menu is presented once the game is loaded; options are implemented by
pressing the corresponding number: to commence game when decisions have been
made press "0". In two player mode take turns against C.P.U.

STATUS AND SCORING
On screen scoring shows current score (top left), bonus points (top right)
which are collected upon completion of each screen and the number of lives
remaining. Also displayed are the level indicator and the number of players.

EACH BARREL JUMPED ....................... 100 POINTS
2 BARRELS AT ONCE ........................ 300 POINTS
PICK UP HAMMER (To crush barrels) ........ 300, 500 or 800 POINTS
EACH PIE JUMPED .......................... 200 POINTS
EACH OBJECT COLLECTED .................... 300 POINTS

Points are also collected for crushing pies with the hammer. On screen 3
extra points are awarded for collecting the objects and finishing the level
and on screen 4 for knocking out the rivets. As the level increases the
bonuses and scores for collecting objects also increase.
An extra man is awarded at 10,000 points (up to a maximum of 4).

GAME PLAY
"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of
structural beams by the ominous Donkey Kong. "SNORT. SNORT". Foreboding
music warns of the eventual doom that awaits the poor girl, lest she somehow
be miraculously rescued. "But, wait! Feat not, fair maiden. Little Mario,
the carpenter, is in hot pursuit of you in this very moment".
Throwing fate to the wind, risking life and limb, or worde, little Mario
tries desparately to climb the mighty fortress of steel, to save the lovely
lady from the evil Mr. Donkey Kong. Little Mario must dodge all manner of
obstacles - fireballs, plummeting beams and a barrage of exploding barrels
fired athimn by Donkey Kong. Amidst the beautiful girls' constant please
for help, your challenge is to manoeuvre little Mario up the steel 
structure, while helping him to avoid the rapid-fire succession of hazards
that come his way.
As little Mario gallantly battles his way up the barriers, he is taunted and
teased by Donkey Kong, who bazenly struts back and forth, beating his chest
in joyful exuberance at the prospect of having the beautiful girl all to
himself. It is your job to get little Mario to the top. For it is there, and
only there, that he can send the might Donkey Kong to his mortal doom.
Leaving little Mario and the beautiful girl to live happily ever after. 
"SIGH. SIGH".

HINTS AND TIPS
1. When climbing ladders ladders if you raise your hand just above the level
   of the ladder then barrels will not descend.
2. Don't walk off the platforms as this results in you losing a life.
3. When jumping if you fall too far you will also lose a life.
   GOOD LUCK!

CREDITS
Produced by Jon Woods
(C)1981 Nintendo. TM indicates Trademark of Nintendo, licensed by Ocean
Software Limited, authorised user. All Rights Reserved.
(C)1986 Ocean Software Limited.
