CHECKMATE!

Use this program to improve and develop your game. The program consists
of five set piece games in which you challenge the computer. When you 
make a good move the crowd shows thair appreciation. The set piece games
are:

 FOR KING AND COUNTRY - where you learn to use your Pawns to attack your
                        opponents King, yet defend your own King.

 THE KING AND HIS CASTLE - where you learn how to use your Castle.

 THE KNIGHT CHARGES - where you learn how to make the best use of your
                      Knight.

 THE BISHOP JOINS UP - where you learn about the Bishop.

 ENTER THE QUEEN - where you learn about the second most valuable piece 
                   on the board.

You enter your moves in algebraic notation, for example A2A4, and at any
time you can go back a move, or any number of moves, to change and correct
mistakes. At the end of a game you can see the whole match in a fast 
ACTION REPLAY. Use these features to analyse and improve your game.

